Title: Heretic Binary Ripple Counter
Filename: levels/heretic/g-i/hcount.zip
Size: 52 KB
Date: 12/20/08
Author: Paul Hiebert, aka Creaphis
E-mail: hiebert.paul@gmail.com
Description: A 4-bit binary ripple counter, loosely based on Fraggle's counter.wad (for Boom), proving that voodoo doll conveyor belt scripting was already possible back in 1994. Also included are a second level that demonstrates a few more engine quirks, and an absurdly unnecessary story that ties the two levels together.
Credits: Fraggle for counter.wad and for the suggestion I make this. The Skulltag team (and Haddaway) for e1m2's music.
Base: New from scratch, with counter.wad used for reference
Build time: About a day of tinkering, all together
Editor(s) used: Doom Builder, XWE
Bugs: -The second level is prone to VPO's from some outer vantage points. To avoid crashes, stay towards the middle of the level or use hereticp.exe (Search Google for Heretic Plus if you don't have it)

-If you attempt to run this in ZDoom, most effects won't work. So, don't.
Rating: (9 votes)
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Commenting as: Anonymous
Download here

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Reviews:
Anonymous
A++++ WOULD INCREMENT AGAINx
Anonymous
useful research and funny demox
Anonymous
Useless as a map. Where's the gameplay?!x

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