Title: White Plume Mountain II (HWHITE2.ZIP)
Filename: levels/heretic/g-i/hwhite2.zip
Size: 58 KB
Date: 08/30/97
Author:
E-mail: zdim@ionstorm.com
Description: This is a HERETIC version of TSR's Dungeons & Dragons module: White Plume Mountain recreated by Stephen Woods. To call this a SuperDungeon is no understatement. (I've refereed the module no less than five times! It still gets requested by rpg gamers to this day and blows 'em away every time.) TSR produced about a dozen classic adventures in the late 70's and early 80's and White Plume Mountain was one of the best of the bunch. While other role playing games were striving for more and more realism (most gamers really don't like gobs and gobs of rules), TSR, the creators of Dungeons & Dragons, did just the opposite. Sticking to a simple system (with gobs and gobs of supplements) and a small group of designers/writers/artists, a style emerged that remains a standard for fantasy games, even today. (The Telengard-Wizardry Factor) They gave the adventure-hungry gamers exactly what they wanted: interactive entertainment that was CHEAP, PORTABLE and, above all, PLAYABLE.

But I digress...

White Plume Mountain was very famous for two or three of its rooms and extremely famous for three of its weapons: "Wave" was a magic trident of some reknown. "Whelm" was a great hammer of which many unbelieveable stories are told. "Blackrazor" was, perhaps, the most infamous of the three, being a great two handed sword of the damnable kind that drinks souls.

In this version there are some considerable differences from the original adventure but most of the features are included thanks to Steve's immaculate drafting skills. I merely added a few HERETIC essentials and some spooky areas for those D&D buffs to explore.
Credits: Gary Gygax, Dave Arneson, Erol Otus (?), Tom Moldvay (?), and all at TSR past and present

the author(s) of BSP, the author(s) of DM2CONV, the author(s) of WadAuthor and the author(s) of DEU

Stephen J. Woods for creating the "WHITE.ZIP" DOOM wad in the first place (I know you said I couldn't, but I did - Sorry - I couldn't resist!) Please play Steve's wad, or I'll feel very guilty. (And Steve... Where the heck are you? I've been trying to get in touch with you for months via email!)
Base: based on Steve's WHITE.ZIP DOOM wad (which is, in turn, based on TSR's White Plume Mountain game module... Oh, right. You knew that...)
Build time: 50+ for Steve/15+ for Rich
Editor(s) used: DEU, BSP and WadAuthor (conversion by DM2CONV)
Bugs: Pentium 100 or better for this version - there are a large number of elements/animations in some areas
Rating: (4 votes)
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Reviews:
Anonymous
Yet another Doom map conversion, but reworked this time. The result is kinda strange but it remains playable if you find the crossbow. 2/5 minus 1 for being a conversion, 1/5. ~Naanx

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