Title: MYSTIC KEEP FOR HERETIC v2.0 Great for intense single player, or co-op play, deathmatch too.
Filename: levels/heretic/m-o/mystkeep.zip
Size: 763 KB
Date: 09/13/01
Author: Pritesh Mistry [ICE]
E-mail: pmistry_@go.com
Description: This is my second attempt at a map. I released a crappy set of 9-levels last year.
Credits: In no particular order of course.

Raven Software, for one of the most under rated games of all time! http://www.ravensoft.com

id Software, for helping in the creation of Heretic. http://www.idsoftware.com

Pablo Dictter, for playtesting the wad. pablodictter@hotmail.com

Raven-Games.Com, for hosting my ICE's Heretic Maps site. http://www.raven-games.com

David Fellows Pease, for reporting those nasty bugs!
Base: New level from scratch
Build time: 1 month
Editor(s) used:
Bugs: Save game buffer error, use Jheretic or Wheretic to avoid it. I do have some misaligned textures, ignore them.
Rating: (5 votes)
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Commenting as: Anonymous
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Looks like another forgotten not-so-bad wad. The general level design is pretty, from good usage of other game's textures to well hidden secrets. But the whole thing remained very easy, I've completed it on the first try. 4/5. ~Naanx
Pretty good level. Took me about 30 minutes to finish it up. I think he goes a little overboard on the Maulotaur's, but they're not required to be killed in order to set of a trigger so you can just flee from them. As Naan stated, design is pretty good, especially for how old it is and the usage of new textures (and imported) isn't tacky like some other WAD authors are guilty of. x
Not all that interesting. Disagree with the above about the textures not being tacky, they are, frequently being gritty stuff that meshes poorly with the original graphics and serves mainly to try to distract from the fact that the map is a maze of bland orthogonal rooms with some pointless detailing here and there, too little use of vertical architecture and too many switches.x

View mystkeep.txt
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