For generations the very mention of the Abbey has caused those living under its shadow to make Warding signs and gesture the speaker to silence himself. Now you, as a seasoned adventurer of many campaigns, have decided to rid the land of its foul presence in return for the ever-lasting favour of those you free.
Led by guides as far up the mountain as they dare, you are left to make the final climb on your own. Finally, you come to a tunnel which you follow through to a vast volcanic crater, now filled with a huge glacier in the centre of which, impossibly, floats the Abbey itself. But you have no time to ponder the unlikelyhood of the scene, for the denizens of this place of evil have spotted you and not very happy to see you...
(End cheesy mood setting section) This is a large Hexen level, which I have made on and off over several months (the architechtural base was started in Heretic, which I converted to Hexen when I got it). It features heaps of scripts, a few polyobs and heaps of monsters. It may slow down in places (it does on my dx4-100), too many big open areas connected together. Sorry. I promise I won't do it next time. Still, try it out, let me know what you think.
The authors of Hexen
Converted from a level I made for Heretic. Added a lot of detail since then, though.
Way too long.
DeeP 7.40, DCK 2.3 (Heretic base), Conv2Hex, Deacc, Heth 1.05, WinTex 4.1, NeoPaint for texture