Ben L. Brooks|
A single player and multiplayer .wad for Hexen. You awaken alone (or with a friend) locked in a strange dungeon cell. You don't remember who you are or why you are here, but you do know that you must escape.|
David, for playing the AD&D campaign that gave me my novel idea. My hero and savior Marc (firstname.lastname@example.org) who helped me with a few of my scripts.|
New level based on my original AD&D map.|
HETH (many versions)(There can be only one.)|
Incorrect Reject data causes a few "SAFE" sectors. E-Mail me if you find anything wrong.|
|Anonymous||A single level from what was apparently intended to be a set of maps, it's competently made, but nothing particularly exciting or memorable. You start out in a dungeon and must escape the castle. Requires some searching for subtle triggers. Scripts are a bit heavy-handed and AFAIK the keys to the locked doors are not findable (must have been intended to be in other levels.) Average.||x|
|Anonymous||Wolfen: Impressive, I can't believe that this is from '95.||x|
|Anonymous||A few issues:
1. When I start the game it starts on the cliff on the other side with portal leading to Seven Portals. I used the "INIT" cheat and it took me to actual dungeon
2. This map isn't the best for single-player mode - but it would make a fantastic Deathmatch map.
3. A couple of HOMs near the windows.
4. Textures overall are boring - even though it's a dungeon, a lot more imagination is needed to make it less dull I think.
It's not an AWFUL wad, so I award 3 stars :)||x|
|Anonymous||couldnt find the axe key and gave up - nice architecture for '95||x|