Demonic Adventure can be best described as innovation within the Doom wad community. This is perhaps some of my best work, and it shows. Tested by a team of four people, Demonic Adventure has you killing monsters, rescuing prisoners, following objectives, and ultimately going down to The Core.
Are YOU a bad enough dude to get to The Core?
Features include: original custom monsters, a unique gameplay style that is emphasized in the later levels, and 20 new levels to put all this in!
Credits:
id Software, Codeimp, and many of my friends for making sprites, sound effects, and some of the music!
Base:
New from scratch
Build time:
1.5 years
Editor(s) used:
Doom Builder 2, SLADE
Bugs:
Some events will break in the Nightmare difficulty. I just couldn't figure out how to fix it.