2 dehacked patches:|
ABODIES.DEH = Turns the player into a dead body except when the
player shoots or when the player is injured. This adds a whole new
set of possible strategies for Deathmatch play. A player could
just stand in a corner, and the other player would only see a dead
body; they'd have to rememeber if they had killed you there before
or not. When the truly dead bodies pile up it becomes almost
impossible to find the other person if they're sitting still.
You can also hide behind really low cliffs that you couldn't hide
behind before because you're really short now. You sacrifice
knowledge of your position if you shoot while the other person
is looking at/around you, and if the other person decides to
test a 'dead body' to see if it's not a 'dead body' by shooting a
over it then you'll also show up when you're injured. Watch for
scooting bodies! Plus, if you do happen to run across a body that
you know shouldn't be there, you don't know which way the other
player is facing.
FBODIES.DEH = Same as ABODIES.DEH except that now you are seen as
a dead body even when shooting or being injured. Even more difficult
to find the other person!
Notes: Remember to load up the patch on BOTH machines before
Deathmatching, or else the other person will be seeing you as
normal, but to you they'll be a body.
Someone came out with a 'bodies' patch a very long time ago,
which I never saw. A friend told me about it when it came out,
and I remembered it a while back and decided it would be fun to play
Deathmatch as a body... I looked all over for this patch, and find
it I did not. (sigh) So I wrote these patches myself... I'd like
to credit the person who did the original patch, whoever he or she
I would also like to credit the creators of WARP7.LMP, which
is what I used to test these patches.