Title: Napalm Weapons
Filename: utils/exe_edit/patches/napalm.zip
Size: 2 KB
Date: 03/31/97
Author: David Mason
E-mail: 100357.3220@compuserve.com
Description: This patch is what I came up with when I saw that all of the other flamethrower patches sucked and didn't have kickback or anything that made them realistic. I have tried to make this realistic by adding flame kickback and limited range to the flame- thrower. I have also included the NPC-9000 which stands for Napalm Projection Cannon 9000 which hurls huge chunks of napalm at the enemy and does massive damage. The flame from this stays afterwards for ages. The flames in this are incredibly hot and will kill you if you go near them so stay away! The bullets in this have napalm in them and the burst into flame when they hit a non-organic substance. Well anyway, enough of that... have fun!
Credits: id Software (of course) for DOOM, and now for Quake, which is a lot more flexible than DOOM but I can't use QC yet. Greg Lewis for DeHackEd.
Base: New patch from scratch/Modified xxx.DEH
Build time:
Editor(s) used: DeHackEd 3.1
Bugs: None
Rating: (1 vote)
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Commenting as: Anonymous
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Reviews:
Anonymous
I'm sure there are better...but this is better than a lot of the others I've tried. I like how the flames remain burning afterwards...and do serious harm to you if you get too close! This just needs new weapon and fire sprites and it's good to go. Nice job 4/5 x

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