| Title: |
Recession: Dead Island |
| Filename: |
levels/doom2/p-r/rec001.zip |
| Size: |
31 KB
|
| Date: |
03/05/99 |
| Author: |
Joe Becht AKA RecidivuS |
| E-mail: |
sherryb@mwci.net |
| Description: |
|
| Credits: |
id Software, for a kickass game. Denton Woods, for a wealth of knowledge. Eric Roberts, for yet more knowledge. Jacob Pipkin, for great beta-testing. Mike Watson, for yet more beta-testing. All the great dudes from #doom2! Aw, hell, the guys from #doomroom too. ;) |
| Base: |
New level from scratch... no SLIGE here! |
| Build time: |
|
| Editor(s) used: |
The glorious and versatile WadED. |
| Bugs: |
None as of now... E-Mail me! |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Poor. The level is a small island with four small rooms; there are only 15 monsters, three of them arch-viles. But you have a rocket launcher and a BFG, a soul-sphere and mega-armour, and the last two archviles are trapped. As a piece of design it's way behind the curve for 1999, as an entertainment its trivial. | x | | Looks nice on the outside, but the insides of the buildings are kind of ugly, and this isn't especially fun. 2/5 | x |
View rec001.txt
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