Mike Blakely (Biff on DoomServ and [nd]Biff in Quake2 clan nd|
This is the low-lag version of zboat3.wad. Seems I got a little carried away with the fireball effect at the volcano, and some of the connections on DoomServ could not handle it without the game slowing to a crawl. I hope that eliminating the particle fountain and almost all fireballs will fix that.|
A pirate ship at sea with an island to port. Two lifeboats provide the route back on deck (teleport) as well as some "netting" to climb on the starboard side. Or, trigger the volcano and then fly over to the ship.
This wad is based on dwango4.wad, map9. I couldn't resist adding the "deep water" special effect to this one and incorporating a splash sound (from Heretic). That was how it started, then more ideas came over time.
The players on Long Beach Dwango, who taught me to play doom. Ware and TGO who bring us DoomServ. Randy Heit for the meticulous programming of Zdoom.|
The authors of dwango 4 map 9; this was their map in the beginning. It needed some TLC.
Jason Sadowski and Lee Killough, who's "street.wad" supplied some of the sounds, and to Lee in particular for helping me with a "too many lines" HOM problem when we had to use doom2.exe. Zdoom has overcome some of those map design limits. Lee also taught me how to do some special effects.
Authors of dcdwango.wad for the great death scream and gitsum3.wad for the goof-off BFG sound.
Rocket Magnet, author of McFearsm.wad, for the animated flag and fish demonstration, and whose textures I took for zboat4.wad.
Randy Heit, zdoom programmer, who gave me directions on adding ambient sounds. Also, I took several sound effects from his demo.wad. For zboat4, Randy provided additional guidance on the use of zdoom's ACS (action code script) features.
Falconer, worthy opponent and wad critic, who has given so many good ideas for my several wads.
WadAuthor 1.3, Wintex 4.3, acc.exe, Notepad.|
One unfortunate situation with sound effects. Zdoom allows a player to jump, and that can make a water splash sound on dry areas. Please overlook it, the realism in water makes it worthwhile.|