| Title: |
Xorg 1 |
| Filename: |
levels/doom2/Ports/v-z/xorg01a.zip |
| Size: |
116 KB
|
| Date: |
09/27/99 |
| Author: |
Stian Skjondal (zsignal) http://members.xoom.com/zerosignum |
| E-mail: |
zsignal@organizer.net |
| Description: |
It's just a basic brick-themed level with some acs scripting. Not very big. You'll need to use jumping in this level. |
| Credits: |
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| Base: |
None |
| Build time: |
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| Editor(s) used: |
Zeth, Wintex, WinWad(!), Deep97, Bryce 4, PSP5... etc |
| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Way too hard. With as good as no ammo and no health you're confronted with hard monsters. Many ZDoom tricks are used, but this doesn't save gameplay.
1/5 | x | | This first of four Xorg levels. I have not played the others. This is dated January 1995 (although it is surely more recent). You don't get much ammo, so ignore the monsters at the start. The level is mostly brown stone, with some simple corridors, and a nice "hall of the cyberdemons". There's a nice fight vs some stealth archviles in a dark room; I generally hate stealth monsters, but this was alright. A two-and-a-bit star effort. | x |
View xorg01a.txt
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