Enter a top-secret research and power installation, determine who attacked it, get the power back on-line, and track the attackers back to their source.|
This is part 1 of a 9 level series. Read the 'background' section below for more information. Note: the other levels in this series are not as big as this one.
New level from scratch|
Let's see...I started on the original of this in late July 1994...ACK!!|
DEU 5.21, 5.21GCC, BSP11x, BSP12x, Reject11|
/Notes Fortunately, there are not any HOM effects or any other bugs of that sort in this level. Unfortunately, due to the level's size and detail, it runs slowly in a few places. Also, to enable the player to be able to save his/her game, I had to drastically cut down on the number of monsters, health bonuses, etc. Also, if the switches in the power room are hit in a certain order, the effect doesn't look too good. Lastly, you must be stationary (not moving) to save the game.|
|Good: Nicely detailed, for the most part; Many clever (though not always very rewarding) secrets. Few texture errors. Bad: Combat is easy and dull; Baffling "hit a switch, spend 20 minutes trying to figure out what it did" gameplay. Overall: Looks great, but the boring and incredibly confusing gameplay ruins it. Only the extremely patient may apply. 1/5 -VV||x|
|This is dated January 1997. It's a large techbase that feels empty, with 119 mostly weak monsters spread out over a wide area. Gameplay consists of exploring lots of similar square rooms - with lots of chairs - and flicking dozens of switches which open doors to more rooms with switches etc. This reaches a peak of absurdity about half-way through the level; after that I got more and more bored until I eventually just couldn't be bothered to finish it.||x|