Enhanced Weapons Patch (Doom / Ultimate Doom Version)|
Sparky of KISS Software|
An addon for Don Tello's Enhanced Weapons Patch (dtcog40.zip) to enable the patch to be used with Doom v1.9 and Ultimate Doom v1.9|
You WILL require Don's original Doom II version to get the graphics, sounds and DeHackEd patch. DTCOG40.ZIP is available at: ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip
You will also need a Source Port which can import DeHackEd patches and wads containing sprite data - such as ZDoom, MBF, SMMU, Boom, PRboom, etc. ZDoom is highly recommended because you also get to play with the Super Shotgun from Doom II.
See Don's text file for a more complete description of the changes this patch makes to Doom's game play; but very briefly the patch includes the following: * all weapons replaced or modified (even includes Doom II's Super Shotgun when played with ZDoom). * shootable hanging bodies (not all of them in the Doom I version though) * semi-permanent blood * the imp throws balls of fire * many item and weapon sprites replaced * many sounds replaced (weapons, doors, lifts, etc.) or remapped * a new status bar * new cross-hairs for use with Doom Legacy
Playing the original Doom or Ultimate Doom levels with ZDoom, MBF, SMMU, PRboom, Boom: -deh enhanced -file enhanced enhdoom1
Tested okay with: Doom v1.9 Ultimate Doom v1.9 ZDoom v1.21 MBF v2.03 SMMU v3.10 PRboom v2.02 Boom v2.02
Will not work with: Legacy v1.28 (DOS or Win32 versions) due to a bug where sprite frames for the one animation can't be in separate wad files.
Don Tello (email@example.com) - author of the Doom II version of The Enhanced Weapons Patch|
doom2.wad and dtcog40.zip|
WinTex, NWT and Paint Shop Pro|
The CyberDemon shoots missiles from around his knees.|
|Where's the Dehacked?||x|
|This is complete BS dude what the hell is it supposed to be? Its worthless if it cant be used||x|