| Title: |
HELLBENT.WAD A level for MAP09 of Doom2 |
| Filename: |
levels/doom2/g-i/hellbent.zip |
| Size: |
83 KB
|
| Date: |
02/07/00 |
| Author: |
Jason Root |
| E-mail: |
jasonr@berkshire.net |
| Description: |
See below. |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
No idea - a long time. |
| Editor(s) used: |
Deep and Deep97 |
| Bugs: |
In Zdoom monsters often get stuck together. |
| Rating: |
     (4 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Hellbent's first map. Textures are a bit messy, the Cyber/Spider fight was pointless, and ammo is too sparse without secrets. Features some very clever and tricky traps and layouts, surprisingly good for a first effort and worth a look. 4/5 | x | | I liked it - COOL - some unkillable monsters and a secret that can't be triggered | x | | I was pleasantly surprised by this (a single-player wad by Hellbent?!) - it's pretty good, though a little rough around the edge. | x | | Pretty good, nice oldschool style, good use of triggers. Lots of secrets.
It's technically possible to get stuck inside the "cross" but that's the only real bug I found. | x |
View hellbent.txt
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