| Title: |
Red Rock |
| Filename: |
levels/doom/p-r/red.zip |
| Size: |
75 KB
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| Date: |
11/10/94 |
| Author: |
Jan Hladik |
| E-mail: |
janh@pool.informatik.rwth |
| Description: |
Far out in the uncharted backwaters of deimos lies |
| Credits: |
ID and Raphael Quinet |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Deu 5.2 |
| Bugs: |
None - I got a lot of HOMs working with DEU (dunno if it's a bug of DEU or if DOOM really can't work with such a room), and so I had to take out some of my ideas again. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a surprisingly good level from a long time ago. It's not really a classic, but it's a cut above. There are almost 400 monsters, which is a lot for the time, and although the design is simple it's nice and non-linear and very large. The ambiance reminds me a little of Doom3. It's let down by a tedious switch-hunting maze near the end, that you have to explore. There's a crushing ceiling near the beginning, but none after that (which is nice). | x |
View red.txt
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