| Title: |
Barons and Beyond (Not anymore but I like the name) |
| Filename: |
levels/doom/a-c/bnbeyond.zip |
| Size: |
92 KB
|
| Date: |
11/10/94 |
| Author: |
Jason Michelsen |
| E-mail: |
JHM94001@UCONNVM.UCONN.EDU |
| Description: |
A rather LARGE level with some nifty tricks & traps scattered through out. I tried to keep a theme through out the level, it may sometimes wander but I feel overall I did a good job of it. |
| Credits: |
Jim Jastrzebski and Augie Maida for giving me some ideas and providing some moral support while building this monster level. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21 DMapEdit 3.0 DoomCad 4.3 |
| Bugs: |
Doom crashes if you save your game Couple minor mirror effects still lingering around |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Very interesting in places, but also very uneven and way too enormous. 3/5 --Woolie | x | | One of those '94 wads that promises a challenge but ends up easy due to infighting and a lot of ammo. Most of the level is punching spectres in dark STARTAN hallways. You can get stuck and a lot of areas are pointless and ugly. Eventually I got bored 20 minutes in and rageclipped to find the yellow key. It was in a secret. 2/5 | x |
View bnbeyond.txt
|