| Title: |
"TEI TENGA" |
| Filename: |
levels/doom2/Ports/s-u/uac01.zip |
| Size: |
146 KB
|
| Date: |
04/08/00 |
| Author: |
john cartwright |
| E-mail: |
lone_ranger666@hotmail.com |
| Description: |
A very challenging base map for boom with excellent achitechture and design. |
| Credits: |
ID for DOOM 2. ben morris for DCK. the author of wintex. teamtnt.
**************** |
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
DCK v3.62 by Ben Morris,wintex 4.3. |
| Bugs: |
deep water effect does not work with zdoomgl so use software version. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Now hold on a second. Isn't there already a mapset by this name? | x | | This is dated April 2000. It's very dull. You're supposed to fight 119 baddies in a series of large, bare, old-fashioned space-base rooms, but it bored me from the start and so I just ran through it. And because there's a lot of space and a low monster density I finished it on my first go in about two minutes, just running without caring much about fighting the baddies. It's incredibly bland and unchallenging. | x | | Dull? I remember this wad as a classic - the first ZDoom hub ever! | x |
View uac01.txt
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