| Title: |
liftoff |
| Filename: |
levels/doom2/j-l/liftoff.zip |
| Size: |
22 KB
|
| Date: |
06/09/00 |
| Author: |
Thomas Bringle |
| E-mail: |
captainc@slonet.org |
| Description: |
Pwad for Doom2. Again, works well in single player but designed for deathmatch. |
| Credits: |
Renaud Paquay for Windeu32, Colin Reed and Lee Killough for bsp30 and Jens Hyykelbjerg for rmb30. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Windeu32 |
| Bugs: |
|
| Rating: |
     (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| It's an OK wad, though a couple areas look like the average 1994 wad. The level seems otherwise solidly
built. I'll give it a 3. | x | | This is dated 2000, although it looks exactly like a 1994-era level (scrolling walls! lots of big awkward lifts that you have to go up and down in, and up and down, and up and down! etc). The end is awkward and involves flicking some hidden switches in a room with a crushing ceiling. The gameplay isn't bad, although trivial and easy, but for 2000 this is way behind the curve. | x |
View liftoff.txt
|