| Title: |
Stadel |
| Filename: |
levels/doom2/Ports/s-u/stadel.zip |
| Size: |
444 KB
|
| Date: |
07/15/00 |
| Author: |
Rick Clark |
| E-mail: |
rickclark@rickclark.20m.com |
| Description: |
This is a small entry-sized map. I basically used this to figure out the three-d stuff. This may not run well on slower machines. Try less res if you are having problems. Hopefully they will fix this. Lots of 3D in this one. |
| Credits: |
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| Base: |
All new levels from scratch. |
| Build time: |
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| Editor(s) used: |
WadAuthor |
| Bugs: |
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| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated July 2000. It's technically for Edge, but it works mostly fine with GZDoom (three baddies are stuck in the floor). It's a good-looking albeit drab techbase that resembles something from the first Quake II mission pack; not much gameplay, because it's an intro level, with only 26 monsters, but for something of its age the 3D floors and water are still not bad to look at. | x |
View stadel.txt
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