| Title: |
lottadm.wad |
| Filename: |
levels/doom2/j-l/lottadm.zip |
| Size: |
68 KB
|
| Date: |
08/12/00 |
| Author: |
Thomas Bringle |
| E-mail: |
captainc@slonet.org |
| Description: |
Pwad for Doom2. A bit too big for pure deathmatch, rocks in co-op or single! |
| Credits: |
Renaud Paquay for Windeu32, Colin Reed and Lee Killough for bsp30 and Jens Hyykelbjerg for rmb30. |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Windeu32 |
| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The readme is no idle boast - this level rocks out hard to the max. It's very good, with lots of monsters - there's a great, panic-inducing moment at the start - and lots of action, with a nice ongoing trap at the end. The slime river section was a bit dull, and I was puzzled by the giant buttress thing (it seems very large to hide just one secret) but this is a solidly entertaining level. It's not all that hard, and its visually unexceptional, but I liked it. | x | | This is a meaty, manly level with lots of baddies tucked into a tight space. The opening bit is sort-of clever, although there's an irritating section with the red key (I kept hunting for a switch, but you can just walk and grab it). The valley of brown water wasn't great, but there's enough action to keep me amused. The "giant buttress thing" is impressive. | x |
View lottadm.txt
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