| Title: |
Operation Destruction |
| Filename: |
levels/doom2/Ports/m-o/opdes.zip |
| Size: |
499 KB
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| Date: |
08/22/00 |
| Author: |
Rick Clark |
| E-mail: |
rickclark@rickclark.20m.com |
| Description: |
If you looked at DTNC this may be familiar. |
| Credits: |
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| Base: |
All new levels from scratch. |
| Build time: |
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| Editor(s) used: |
WadAuthor |
| Bugs: |
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| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A small level with some cool new textures. It was fun to play it a round. 6/12/07 | x | | This is a compact techbase with lots of new textures. There are a couple of source port features and some pleasant proper 3D floors (the readme asks for Edge, but it works with GZDoom as well). The map is small and entertaining a for a short while, but it's very easy and feels like the introduction level of a megawad, the kind of thing you whizz through to greater things. The 3D effect probably wowed them in 2000 though. | x | | this deserves 5 stars just for the textures | x |
View opdes.txt
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