| Title: |
City of DooM (Part I) BETA 1-11 |
| Filename: |
levels/doom2/a-c/cod1-11.zip |
| Size: |
3049 KB
|
| Date: |
09/13/00 |
| Author: |
Paul Maurone (a.k.a. `Nowotny'; & back in DWANGO days: `Hustler') |
| E-mail: |
pmaurone@snip.net |
| Description: |
This is a "plain vanilla DooM ][" PWAD of maps 1-11.
I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!
I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps) |
| Credits: |
id Software (naturally!); Raven Software for some of the Heretic & HeXeN textures; 3dRealms for some the Duke3d textures. Also to all of you fellow PWADers out there. You guys inspired me during this project. Musicians/Bands: Pink Floyd; Led Zeppilin; Yes; Rush; Emerson, Lake & Palmer; Chick Corea; Genesis and anyone else I may have forgotten.
Ah yes, mustn't forget the creators of the editor utilities (mentioned below) without whom this PWAD would have been imposible! I hope I got everybody. :-) |
| Base: |
COMPLETELY new levels from scratch, except 8 (see map credit below) |
| Build time: |
Forever & a day! Been in construction since fall 1994. |
| Editor(s) used: |
DCK 2.2 & 3.62; Wintex 3.4 & 4.3; BSP 2.3 Adobe Photoshop LE; Paint Shop Pro 3.0; Windows Paint utility; Midi2Mus (Curse Ben Morris for giving DCK a texture limit of 768 -Not nearly enough.) |
| Bugs: |
None that I'm aware of. That's why it's a BETA. :-) I worked very hard making sure things work right and no Visplane overflows happen. [Won't have to worry about VPO's with ZDoom! 8-)] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level was designed for DooM2. It's best played with WinDooM2. (Music & display is much better!) These levels have been tested (so far) on a PII/300 w/64MB RAM and 486 dx4/100 w/16MB RAM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let me know if you guys find any problems. |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets up | x | | Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually) | x | | For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, too | x | | My Favorite Wad im Begging you to Finish it 10/5 | x | | This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making! | x | | there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5 | x | | A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg. | x |
View cod1-11.txt
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