Title: City of DooM (Part I) BETA 1-11
Filename: levels/doom2/a-c/cod1-11.zip
Size: 3049 KB
Date: 09/13/00
Author: Paul Maurone (a.k.a. `Nowotny'; & back in DWANGO days: `Hustler')
E-mail: pmaurone@snip.net
Description: This is a "plain vanilla DooM ][" PWAD of maps 1-11.

I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)
Credits: id Software (naturally!); Raven Software for some of the Heretic & HeXeN textures; 3dRealms for some the Duke3d textures. Also to all of you fellow PWADers out there. You guys inspired me during this project. Musicians/Bands: Pink Floyd; Led Zeppilin; Yes; Rush; Emerson, Lake & Palmer; Chick Corea; Genesis and anyone else I may have forgotten.

Ah yes, mustn't forget the creators of the editor utilities (mentioned below) without whom this PWAD would have been imposible! I hope I got everybody. :-)
Base: COMPLETELY new levels from scratch, except 8 (see map credit below)
Build time: Forever & a day! Been in construction since fall 1994.
Editor(s) used: DCK 2.2 & 3.62; Wintex 3.4 & 4.3; BSP 2.3 Adobe Photoshop LE; Paint Shop Pro 3.0; Windows Paint utility; Midi2Mus (Curse Ben Morris for giving DCK a texture limit of 768 -Not nearly enough.)
Bugs: None that I'm aware of. That's why it's a BETA. :-) I worked very hard making sure things work right and no Visplane overflows happen. [Won't have to worry about VPO's with ZDoom! 8-)] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level was designed for DooM2. It's best played with WinDooM2. (Music & display is much better!) These levels have been tested (so far) on a PII/300 w/64MB RAM and 486 dx4/100 w/16MB RAM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let me know if you guys find any problems.
Rating: (8 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
VERY good wad, level 2 is probably the best of the bunch, the firefights are intense and the action never lets upx
Very good stuff. One can clearly see the care the author put into this wad. -- 4/5 (4.5 actually)x
For a mere beta this is great. At this late date it's not bloody likely that he'll finish, so I hope somebody finished it for him. Great taste in music, toox
My Favorite Wad im Begging you to Finish it 10/5x
This is the author's one and only entry in the Doomworld database; a Google search reveals that he is now a Scientologist, so perhaps he doesn't have time for Doom any more. The levels are very good. The design, textures, lighting etc are consistently interesting, and well up to speed for 2000; the maps are generally large-scale cityscapes with a clean, architectural sensibility. They're a bit wearying to play one after the other though. Six years in the making!x
there were a few good maps but the majority of the maps were kind of boring and the music sucked. the textures weren't that great either. oh well, it was a beta so maybe the full version (whenever that'll come out) will probably look better. 2/5x
A very uneven WAD. Good/very good maps: 2,3,4,5 (a MUST play),7,10. Weak maps: 1,8,9,11, the last two because of horribly unbalanced gamaplay. The textures used are from very different sources and create sharp contrasts - I like it! Too little detail in maps 8,9,11. All in all, lots of fun and creativity, if you liked Obituary you should try this one. 4/5 stars, vdgg.x

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