| Title: |
dungeonX |
| Filename: |
levels/doom2/d-f/dungeonx.zip |
| Size: |
116 KB
|
| Date: |
10/19/00 |
| Author: |
Richard J. Sham |
| E-mail: |
rjsams1@prodigy.net |
| Description: |
This is a big wad and has many monsters but it also has enough health and ammo to beat it. The fights are fair and you have plenty of room to move around. |
| Credits: |
My wife and family |
| Base: |
New from scratch |
| Build time: |
On/Off 2 months over the past year |
| Editor(s) used: |
Deep |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated October 2000 (coincidentally twelve years to the day I write this). You fight 447 baddies in a large, undetailed castle. It's surprisingly good fun - the castle is almost one big room, so you get swarmed quickly - but very bland-looking, with large areas of the same texture, years behind the curve in 2000. Progression relies on walking over invisible triggers a lot and finding a switch in a big garden at the end. | x |
View dungeonx.txt
|