| Title: |
Blackgate |
| Filename: |
levels/doom2/a-c/blakgate.zip |
| Size: |
205 KB
|
| Date: |
11/07/00 |
| Author: |
Patrick Martin |
| E-mail: |
cimartin@flash.net |
| Description: |
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| Credits: |
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| Base: |
New level built from scratch |
| Build time: |
Over 50 hours (I sort of lost track) plus much more tweaking the level. |
| Editor(s) used: |
WinDEU32 v5.24 - wide variety of tasks DCK v3.61 SW - build first half of level Zennode v0.98a - blockmap/nodes/reject RMB v2.1 - reject special effects NWT v1.3 - resource manipulation Warm v1.6 - resource manipulation Windows Paint - modify a wall texture MS Imager - convert gfx file types |
| Bugs: |
You may see a sliver HOM near the star at the start. |
| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a short and anonymous castle-style map from 2000. Although a lot of work has gone into it, the level is blocky and undetailed, and there are only around a hundred monsters, none of which are very hard to kill. The challenge comes from the lack of ammo; unless you chose your shots wisely you barely have enough to take on the archvile at the end. It's a decent enough level but it feels like the first part of something much longer. | x | | A good bit of action. | x | | I really like this map. It's atmospheric and challenging, actually, you'll have to use your fist a little, which makes it quite tough, but the shortness of the map will ensure it doens't get frustrating. Recommended. 4 stars. -TeH NeXuS | x |
View blakgate.txt
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