| Title: |
AirRaid1 |
| Filename: |
levels/doom2/a-c/airraid1.zip |
| Size: |
279 KB
|
| Date: |
02/02/01 |
| Author: |
Jimmy 'AirRaid' MacLean |
| E-mail: |
airraid@maidencentral.com |
| Description: |
Single player WAD. Storyline - KILL EVERYTHING!!! (without dying) |
| Credits: |
No-one. I did it all myself. OK, ID for making Doom, the DEU team for WinDEU, and Colin Phillips for BSP 5.0 |
| Base: |
New from scratch |
| Build time: |
A couple of months, not including breaks. |
| Editor(s) used: |
Windeu 5.23, BSP 5.0, WinTex 4.3 |
| Bugs: |
Some hom when teleporting into the final area on MAP31 |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice | x | | These are two medium-sized maps from 2000 that are looking under-avarage even for those times with a very low level of detail and no eye-catchers.
Gameplay is quite good however. Some ideas may not please you, like balancing over super-narrow paths or some lava areas, but it's not overdone with these tricks.
I also liked the secrets in the first map.
3/5 -Milian | x | | Two levels dated February 2001 (irritatingly, they're Map15 and 31), although they look about six years older. Map15 is a kind of techbase / warehouse ruined by an awful, fiddly catwalk maze in a darkened chamber. Map31 is a bog-standard hell level that would have been bog-standard in 1995. There's a bit of action but it's not worth it, and far behind the curve for the period. | x |
View airraid1.txt
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