| Title: |
GoldenEyeDoom2 TC (for Doom2 source Ports) |
| Filename: |
levels/doom2/Ports/g-i/goldeneyedoom2.zip |
| Size: |
4487 KB
|
| Date: |
02/25/01 |
| Author: |
GoldenEye Team |
| E-mail: |
goldeneye@newdoom.com |
| Description: |
(brief) GoldenEye Doom2 TC |
| Credits: |
Please see full list here: http://goldeneye.newdoom.com/credits.shtml |
| Base: |
New levels from scratch |
| Build time: |
On and Off for about 6 years |
| Editor(s) used: |
NWT 1.03, NWT Pro 1.4, Pbrush, Soundrec32, Midi2mus, Wintex and DeHackEd |
| Bugs: |
The game will crash if you turn on ZDooM's Unlimited ammo flag and fire the Golden Gun. |
| Rating: |
     (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty darn good, detail is a bit out of whack in some areas, but it is really nice. | x | | Clearly a lot of work went into this, but it isn't very interesting to play. | x | | These look a little pieced toghter. It's like a puzzle and none of the fucking pieces fit. 4/16/07 | x | | The gameplay is far too hard despite the neat graphics and hard work. | x | | Where's the gold64.deh file?! I can't run it right without it! | x | | There needs to be an update of monster sprites. The levels seem okay though. ~2/5 | x |
View goldeneyedoom2.txt
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