Title: Vrack 2
Filename: levels/doom2/Ports/v-z/vrack2.zip
Size: 589 KB
Date: 04/08/01
Author: Fredrik Johansson
E-mail: fredrik@doom.tc
Description: This is a giant space station in the gray and tech theme. It is crumbling with hellspawn and filled with deadly traps. This is a little more like I wanted to have the original Vrack. More detail, more metal, more big enemies, less linear. I have spent a LOT of time with this level, so I hope it gets better than its precursor. But it was a very hard mission. Vrack was believed by many to be one of the best levels ever created. In most aspects, I think Vrack 2 improves over Vrack. But there are some things, such as the caco intro in Vrack, that in my opinion were perfect - and really hard to substitute :| ... Still, I hope you will find this level enjoyable!
Credits: * Adam Williamson, who tested... tested... dammit, I wonder if he didn't spend more time testing than I did building. * Arioch, for generously testing, suggesting and commenting, plus webcasting it and, of course, promoting it on Doomworld. * Chrozoron, who tested, tested, tested, tested some more and finally tested it again, and also gave me a lot of comments, ideas and suggestions. * Tarin, who tested, tested, complained, complained and further - complained. At least it was constructive. * Wim Vanrie, testing and testing and, umm, telling me how perfect the design was :)

* ... and everybody else who tested it :P I should quit doing those mass-DCC:s. Kissing my ass seems to work far too good.

* id Software for Doom * TeamTNT for Boom * SBSoftware for DeepSea * Creator of WinTex * Randy Heit for ZDoom * Whoever composed the music * Newdoom.com for hosting & stuff * Doomworld for being a great news site

* All you who told me how amazing you thought the screenshots looked. Without the great interest in this project, I would maybe have given up! :)

* You who download it and play it!
Base: Yes, of course it's a base. (j/k :) planned and built from scratch. A few sectors copied from Vrack, but it's all original. INSPIRATION Not any direct sources, but probably indirectly. Maybe Dark Forces? BUILD TIME I checked and found that the file was created December 13, 2000. That means a build time of 3 months. That makes an average of 200 sidedefs/day! In hours, it couldn't be more than 200 or so, I _have_ been doing other stuff during this period (though the nights by the computer got late sometimes ;) LEVEL STATS Dammit, over 21000 sidedefs and 700 monsters! EDITORS USED * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff

I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)

KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.

It is possible that I release an updated version to fix eventual disasters.
Build time: I checked and found that the file was created December 13, 2000. That means a build time of 3 months. That makes an average of 200 sidedefs/day! In hours, it couldn't be more than 200 or so, I _have_ been doing other stuff during this period (though the nights by the computer got late sometimes ;) LEVEL STATS Dammit, over 21000 sidedefs and 700 monsters! EDITORS USED * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff

I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)

KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.

It is possible that I release an updated version to fix eventual disasters.
Editor(s) used: * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff

I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)

KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.

It is possible that I release an updated version to fix eventual disasters.
Bugs: Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.

It is possible that I release an updated version to fix eventual disasters.
Rating: (23 votes)
  Spambot check: 4 + 4 =

Download here

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Reviews:
This map was ok but not that good. It's overhyped and not as detailed or well designed as people say but maybe enjoyable to play through if you're bored.x
the legendary vrack2!!11x
Whoever wrote that first review obviously hasn't actually played the map.x
well i have not played it yet, but where the f*ck can i download it...and i know it's gonna kick ass...x
FFS, there's a whole bunch of links near the top of this page. And 5 stars, of course.x
Very nice map, only the end-battle could have been bigger, and there are some mean ambushes. Apart from that it looks and plays great, and you gotta love the cacos owning the cybers :) 5/5x
Much better than the first Vrack. Excellent clear design, no monotonous sections, coherent theme, monsters everywhere, couldn't be better.x

View vrack2.txt
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