Title: The Corrupt Priest
Filename: levels/doom2/Ports/a-c/crpt_p.zip
Size: 304 KB
Date: 04/25/01
Author: Gray Lancer (Jon Washburn)
E-mail: webmaster@hybernation.org
Description: (This is the sequel level to "Sacrifice in Blood")
Credits: Id Software, for making Doom. The creators of WinDEU. The author of WARM. The author of Wintex. The authors of ZDoom and Doom Legacy.

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Base: Completely new level from scratch.
Build time: I wasn't counting on this one. We'll just say "a long time".
Editor(s) used: WinDEU 32, Wintex, MIDI2MUS, WARM
Bugs: Not a bug, but there is one odd-looking lighting thing. You'll know it if you see it. Also, due to the complexity of this level and such and such, it will crash regular vanilla Doom 2 like a cheap car, so play with a source port.

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Rating: (6 votes)
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Reviews:
This is an impressively large and complex level, with hundreds of baddies and lots of action. It's one of those epics where you wander about aimlessly a lot, shooting things, but it's entertaining. Against it, I hated the inescapable drops - the level is supposed to hang in a void, but it doesn't look right when you fall. And the wide open spaces meant that I kept being killed by crossfire from the other side of the map; you have to dodge behind cover and wait for thirty seconds all the time.x
The level consists of 8 or 9 platforms you can reach either via jumping or by using a teleport hall. Layout is great. Gameplay is ok but it could have been great if a better monster mix had been used. (ex an archvile on the smallest platform). coldfusiox
WTF?!? This wad is full of huge halls of mirror bugs! No stars for this turd!x
^ you are correct. The bases of floating pillars appear as huge visual bugs in latest ZDoom. Gray Lancer has to fix that. 1/5x

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