| Title: |
The Anomaly: Part II |
| Filename: |
levels/doom/a-c/anomaly2.zip |
| Size: |
69 KB
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| Date: |
05/19/01 |
| Author: |
Varun Abhirama Krishna |
| E-mail: |
anomaly87@yahoo.com |
| Description: |
This is my first level (there is no prequel), so don't expect too much. |
| Credits: |
Karthik (http://www.newdoom.com/karthik) and Pablo Dictter (http://pablod.8m.com) for playtesting and feedback |
| Base: |
New level from scratch |
| Build time: |
A long time |
| Editor(s) used: |
DoomCAD 6.1, BSP 2.3, Wintex 4.3 |
| Bugs: |
None |
| Rating: |
     (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Very good map in E4 style. | x | | Well for a first level this is absolutley awsome! Simple but effective Architecture with some good fights. What more can you ask for? 4/5 | x | | A good level design and ties in nicely with the episode. nice job all in all, although i did find it DAMN hard to beat!!! 4/5 | x | | Fucking Awsome | x | | Every fight except at the end of the level is dull. Standing infront of an open door and shooting through it at everything inside is the standard in this wad. The level could be more enjoyable. 2 Stars. --- Starburst | x | | Great map... May be not "legendary", but the map is worth playing. | x | | Quite good actually for a first level. 4/5 - Optimus | x |
View anomaly2.txt
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