| Title: |
Doomworld Speedmapping Compilation #8 |
| Filename: |
levels/doom2/Ports/d-f/dwspd008.zip |
| Size: |
113 KB
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| Date: |
08/01/01 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in Doomworld's eighth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a warehouse inside a castle. |
| Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
| Base: |
From scratch |
| Build time: |
100 minutes |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| no.5 takes the cake here folks | x | | Map one is a nice little introduction; it has the most LEGO-looking castle of the lot (there's no warehouse, though). Levels two and three seems to be uncompletable because of buggy lifts. Level four is a superb little blast in a cramped space, and is my favourite. Level six is a fun, simple little map that's on the same level as those 1024x1024 maps. Level five is the largest (you start inside the castle, and have to fight your way out) but I wasn't a fan. | x | | The last is the best. 4/3/07 | x |
View dwspd008.txt
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