Doomworld Speedmapping Compilation #5|
This is a compilation of the WADs entered in Doomworld's fifth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a co-op map set in an outdoors environment.|
http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.|
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.|
|c'mon, its frederick. Its gotta be alright, right?||x|
|I was able to make my way to most of the exits on single player on UV. I like the tech base levels better than these. 4/2/07||x|
|"This week's theme was to build a co-op map set in an outdoors environment." "Cooperative 2-4 Player : No"
|Map 10 was the most fun out of the set in my opinion. Map 4 is a room that would make Gamorra proud. Being s speedmap and not a map of quality this earns ****. This is a Co-Op mapset. I had to use noclip to do it singleplayer.||x|