| Title: |
Doomworld Speedmapping Compilation #14 |
| Filename: |
levels/doom2/Ports/d-f/dwspd014.zip |
| Size: |
334 KB
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| Date: |
08/26/01 |
| Author: |
Various |
| E-mail: |
julian@doomworld.com |
| Description: |
This is a compilation of the WADs entered in Doomworld's fourteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme is described in rules14.txt. : This wad was compiled by Julian (julian@doomworld.com) |
| Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to our attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
| Base: |
From scratch |
| Build time: |
100 minutes |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nine speedmaps from August 2001. The concept is that each is based on one of three diagrams that seem to be from a Dungeons & Dragons sourcebook. I don't have space to evaluate all nine, but sadly there are no hidden gems. Map01-03 are shockingly poor; Map04 is decent but half-empty; Map05 is very brown (stone walls and imps); Map08 is unfinished, with just one zombieman and no exit; Map09 has some decent detail in the middle, but again there's no exit. | x |
View dwspd014.txt
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