MYSTIC KEEP FOR HERETIC v2.0 Great for intense single player, or co-op play, deathmatch too.|
Pritesh Mistry [ICE]|
This is my second attempt at a map. I released a crappy set of 9-levels last year.|
In no particular order of course.|
Raven Software, for one of the most under rated games of all time! http://www.ravensoft.com
id Software, for helping in the creation of Heretic. http://www.idsoftware.com
Pablo Dictter, for playtesting the wad. email@example.com
Raven-Games.Com, for hosting my ICE's Heretic Maps site. http://www.raven-games.com
David Fellows Pease, for reporting those nasty bugs!
New level from scratch|
Save game buffer error, use Jheretic or Wheretic to avoid it. I do have some misaligned textures, ignore them.|
|Anonymous||Looks like another forgotten not-so-bad wad. The general level design is pretty, from good usage of other game's textures to well hidden secrets. But the whole thing remained very easy, I've completed it on the first try. 4/5. ~Naan||x|
|Anonymous||Pretty good level. Took me about 30 minutes to finish it up. I think he goes a little overboard on the Maulotaur's, but they're not required to be killed in order to set of a trigger so you can just flee from them. As Naan stated, design is pretty good, especially for how old it is and the usage of new textures (and imported) isn't tacky like some other WAD authors are guilty of.
|Anonymous||Not all that interesting. Disagree with the above about the textures not being tacky, they are, frequently being gritty stuff that meshes poorly with the original graphics and serves mainly to try to distract from the fact that the map is a maze of bland orthogonal rooms with some pointless detailing here and there, too little use of vertical architecture and too many switches.||x|