| Title: |
Wasted 1: Industrial Zone |
| Filename: |
levels/doom2/m-o/nb_wst01.zip |
| Size: |
59 KB
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| Date: |
01/20/02 |
| Author: |
Nick Baker |
| E-mail: |
nick@frad.org |
| Description: |
The first in an occassional series of small but hard levels for Boom compatible ports, although this one actually works in doom2.exe
This one is set in a long abandoned industrial facility that's recently been taken over by the hellspawn. |
| Credits: |
Pablo Dicter - I was inspired by a couple of his levels.
Brad Spencer - Ditto |
| Base: |
All new level from scratch |
| Build time: |
4 hours (really!) |
| Editor(s) used: |
WinTex v4.7 Deepsea v11.03 |
| Bugs: |
None |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| dam fucking chaingunners sometimes i think that they made them deal way to mutch damig | x | | This is dated January 2002. You fight 54 monsters in a good-looking modern-style techbase. It's simple - basically a looping corridor with a second short corridor that has a red key - but it's great fun, and it's another one of those modest but entertaining levels that would make an excellent Map01 of a megawad. Not at all hard unless you go charging in and get massacred by the chaingunners (or if you don't find the obvious secret rocket for the end bosses). | x | | Not bad, but there's a spot you can get stuck in behind some crates (where those imps are hanging out). | x |
View nb_wst01.txt
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