| Title: |
Invictus |
| Filename: |
levels/doom/g-i/invictus.zip |
| Size: |
63 KB
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| Date: |
01/24/02 |
| Author: |
ReX Claussen |
| E-mail: |
gurkha_boy@yahoo.com |
| Description: |
Single level replacement for E1M7, submitted to DooM Center for the E1 contest. My first ever attempt at a map for the original DooM. I enjoyed it so much that I wrote a short article entitled "Ten Good Reasons to Build an E1 Style Level" |
| Credits: |
id Software for DooM, DooM2 |
| Base: |
Single level from scratch. |
| Build time: |
1 week |
| Editor(s) used: |
WadAuthor |
| Bugs: |
Roaches, ticks, fleas, sting rays .... wait a minute. They're not bugs. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated January 2002. It's named after the poem that Timothy McVeigh quoted as his final words; by spooky coincidence it has almost the same body count as the Oklahoma bombings (160 mostly weak monsters). As per the design brief it's just like the real E1M7, a techbase with a slime area, and a short E1M2-esque outdoors bit. Less gloomy than E1M7. A good lot of action, some fairly unguessable press-the-wall secrets, solid health/ammo balance. | x | | Has a very strong E1 vibe, particularly M7. Fun gameplay but ammo can run a bit tight if you are reckless with your aiming. 4/5 -Mr. Chris | x |
View invictus.txt
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