Title: ...and death came along
Filename: levels/doom/p-r/pdsp15.zip
Size: 329 KB
Date: 01/25/02
Author: Pablo Dictter
E-mail: pablodictter@hotmail.com
Description: My 15th UDoom map. Intro map for "...and hell came through" a base level. You know how they look. I wasted a lot of time working on this fucker, so I hope is not a boring one. = ) There are 2 ways to get to the end (kind of), you don't really have to go through the whole map to finish it....fucker.

This wad is best played on Ultra Violence.
Credits: Tobias Münch for comments, ideas and help on making the secrets more easy to find. Thanks Dude! Broken Angel for the great song. Man, the song rocks big time!
Base: New level from scratch
Build time:
Editor(s) used:
Bugs: V Fucking's O's (VPO's)
Rating: (6 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
amazing.x
a masterpiece.x
Lots of detail but it's mostly trash. WAY too crowded, and abysmal flow. Everything is tight and filled with the same details, and there aren't any breathers from fighting. *** -sargebaldyx
This is a good-looking, good-playing, good-smelling retro-style level from 2002. It has simple LEGO-style detail, and non-stop action. Slightly overwhelming non-linear design, which involves a lot of wandering. Feels like two levels joined together (there are two blue keys, two rocket launchers, two plasma guns). The end battle doesn't work; the monsters teleport into the room you have just left, by which time you've probably hit the exit switch.x
nice--a little repetitive or too neat and compartmentalized in theme and layout design, but overall great gameplay and nice looking map.x

View pdsp15.txt
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