| Title: |
Trip Wires |
| Filename: |
levels/doom2/Ports/s-u/tripwire.zip |
| Size: |
564 KB
|
| Date: |
03/12/02 |
| Author: |
Richard J. Sham |
| E-mail: |
bus@charter.net |
| Description: |
This is a large level worked on for several weeks. |
| Credits: |
Family and Friends Special thanks to Magikal and Gregory for playtesting, support, and demos! |
| Base: |
Major modifications (originally released as part of a megawad) |
| Build time: |
Several weeks |
| Editor(s) used: |
Deep97 |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Decent, action-packed level marred by an awful sound replacement; the Doom marine's grunts become camp "aaarghs" and all the monster projectiles impact with a grating explosion noise. It's a bit tedious in that every pickup is a trap, ever switch is a trap, etc, but it's decent fun. | x |
View tripwire.txt
|