| Title: |
CAPS LOCK |
| Filename: |
levels/doom2/Ports/a-c/capslock.zip |
| Size: |
168 KB
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| Date: |
08/15/02 |
| Author: |
Epyo |
| E-mail: |
Epyo@cox.net |
| Description: |
My third wad. I think its great. It has zdoom effects other than particle fountains, and lots of cool stuff such as a spiral staircase using a 3d floor! |
| Credits: |
my brothers for level ideas of map04-map06 |
| Base: |
New from scratch |
| Build time: |
3-2weeks |
| Editor(s) used: |
deepsea,wintex,xwe... |
| Bugs: |
I tested for a whole week, so i hope not |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The first few levels aren't so bad, but it keeps getting worse. While the first four maps are merely sub-par, map05 and map06 are horrible. At least some of the ZDoom effects are interesting to see. | x | | Capslock was pretty darn good in my opinion. It had some nice zdoom effects, but overall, Epyo kept the levels short and sweet, adding for some above-average gameplay. Level 4 was my only complaint - I found the gameplay there, very irritating, which is why I held it back a star. | x | | Terrible level design, boring gameplay, nothing to play for. Awful! | x | | cool | x | | This is frustrating; there are a couple of good ideas (the monsters dropping power-ups is cute), but it's marred by naffness. The actual levels are dull, with lots of walkways, some of which are invisible. Level two has a bug whereby the monsters are frozen in place. Level five is a small arena where you fight a cyberdemon with some rockets, and level six feels like something from 1994. Level four is pretty poor as well. Level one is totally linear. Level three isn't all bad. | x | | this is incredibly horrible -james | x |
View capslock.txt
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