| Title: |
Sidus |
| Filename: |
levels/doom2/Ports/s-u/sidus.zip |
| Size: |
40 KB
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| Date: |
10/05/02 |
| Author: |
1 anonymous author |
| E-mail: |
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| Description: |
5 areas that are all different. You must complete one to move on to the next. The concept for this level was to start off with the first room being a pentagon and then add 5 rooms on to it. I thought I was making up a word by changing "sides" (like the sides of the pentagon) to "Sidus". I am especially proud of the hidden pyramid room. |
| Credits: |
Jim Flynn for bug fix suggestions. |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
Who would release a level with known bugs? |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| booooooooooooooooooo oooooooooring | x | | WTF? R0xx0r? | x | | This is from May 1998. It's pretty poor, and very old-fashioned even for 1998. You get 100 boring monsters arranged in a boring way in a series of boring mostly square mini-arenas (one of them has a pair of mazes). With your shotgun and masses of health you kill them all. The source port additions are pointless - some scrolling textures. The author is especially proud of the hidden pyramid room; I wouldn't have noticed it if he hadn't pointed it out. | x | | what the hell is this | x |
View sidus.txt
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