| Title: |
Doom Aesthetics Mod |
| Filename: |
levels/doom2/d-f/doomam.zip |
| Size: |
1937 KB
|
| Date: |
10/25/02 |
| Author: |
WildWeasel |
| E-mail: |
wildweasel_lemon@hotmail.com |
| Description: |
Tired of the standard Doom weapons? Heard that zombie death sound over a billion times already? Want a few different enemies in your experience? THIS IS YOUR WAD! |
| Credits: |
Cory Whittle, Randy Heit, Greg Lewis, J J, ZergMind, Rogue Entertainment, Apogee, and of course id Software. |
| Base: |
New from scratch, some resources borrowed from HacX, Strife, Rise of the Triad, and DTCOG40. |
| Build time: |
2 months. |
| Editor(s) used: |
Wintex, eXtendable WAD Editor, CoolEdit 2000, Paint Shop Pro 3, Adobe Photoshop 3, Tacmi Pixia, and DOS Edit |
| Bugs: |
The sprite for the Midgrais SMD mass-driver looks really bad in dark rooms. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| (self-review) In retrospect, this really isn't that great of a WAD, and I wish I hadn't released it (but I'd like to leave it here now, because it's a piece of history and proof that anybody can improve over time). -Weasel | x | | I agree. | x | | I love that BFG sound. | x | | This should really be in the "combos" directory; it's a lot of new graphics and sounds. The resources are borrowed from elsewhere, and as a consequence the wad is indistinguishable from a hundred similar weapon replacements. It even has the "Aliens" door sound that was common back in 1995. Dated 2002, but seems much older. | x |
View doomam.txt
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