| Title: |
dbe1m7.zip |
| Filename: |
levels/doom/Ports/d-f/dbe1m7.zip |
| Size: |
55 KB
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| Date: |
11/05/02 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
New level from scratch, but inspired by (get this!), E1M7 |
| Build time: |
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| Editor(s) used: |
Deep 11.66 |
| Bugs: |
There are maybe a few misaligned textures, but they really don't take much away from the level itself |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Bad, really bad. 1/5 | x | | This is an oddly schizophrenic experience. It looks like a poor-quality 1994 level, but it absolutely needs ZDoom (for a caption at the beginning, a teleport trap, and a secret that you have to jump out of). The texturing is incompetent and ugly, and the design is a lot of narrow corridors with columns of monsters that you shoot one at a time. At one point you have to press a random bit of wall to lower a lift. It's no fun to play. | x |
View dbe1m7.txt
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