| Title: |
Operation Suicide - Dead on Arrival |
| Filename: |
levels/doom2/m-o/os-doa.zip |
| Size: |
183 KB
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| Date: |
12/12/02 |
| Author: |
Philip Renshaw |
| E-mail: |
phil1984@spymac.com |
| Description: |
The first in a three level series, see below for more information. |
| Credits: |
|
| Base: |
From Scratch |
| Build time: |
6 months (on and off, mostly off) |
| Editor(s) used: |
Hellmaker 1.2 beta 2, Mac BSP 1.0, BSP 5.1 |
| Bugs: |
Due to the number of monsters in this level you won't be able to save in Vanilla Doom, if this annoys you, get a port. Also there are some slight HOM problems if you manage to get into a secret area that overlooks a relatively complex area, once against, if this annoys you, use a port! Sometimes monsters teleoport in a little slower than I would like. While they do get to where they are meant to be in the end, it will make speed running 100/100 much harder to pull off. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good stuff, nicely balanced and designed. Not too original, but provides loads of fun with chainguys on distant high platforms and loads of teleporting monsters :) 4/5 -- Brun Ohn | x | | Nice work. Good design, challenging battles. -- 4/5 | x | | A nice challenge, with decent architecture. Recommended! | x |
View os-doa.txt
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