| Title: |
Marble Deathmatch |
| Filename: |
levels/doom2/deathmatch/Ports/m-o/marbledm.zip |
| Size: |
33 KB
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| Date: |
12/19/02 |
| Author: |
Sandman |
| E-mail: |
elgasste@msu.edu |
| Description: |
Outdoorsy deathmatch arena with a marble theme, all weapons present except BFG (you'll have to look for the plasma gun...). This is an adaption of a wad I designed a while back (about the same time as rockydm.wad, released last week). I revamped a few things to make them less linear, added a new section, and moved the weapons around a little. I should also explain that some things that appear static are actually moveable, just experiment a little to find them. Enjoy! |
| Credits: |
ID Software for the creation of Doom, the creators of DoomCad 6.1, DeePsea 11.41 (forgot it was shareware :) ), wadauthor 1.30, and BSP 5.0 |
| Base: |
New from scratch |
| Build time: |
right around ten hours |
| Editor(s) used: |
DoomCad 6.1, BSP 5.0 |
| Bugs: |
None that are known |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It took ten hours to vomit this out? Damn. | x | | A tiny DM map. Not as bad as the above reviewer made it sound, although it wouldn't be very interesting on deathmatch. Also, it looks a lot older than it is, which isn't necessarily a bad thing I guess. 2.5/5 | x |
View marbledm.txt
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