| Title: |
Tenacity |
| Filename: |
levels/doom2/s-u/tenacity.zip |
| Size: |
271 KB
|
| Date: |
01/01/03 |
| Author: |
Fran‡ois Coppex (Helioth) |
| E-mail: |
francois.coppex@buemplizer.ch |
| Description: |
ώ The name of the level simply comes from the fact that you will have to be very tough to finish such a huge and complex level. ώ I included a demo of myself finishing the level in ultra-violence mode. ώ This level is designeg for running with a PCI Pentium faster than 66Mhz. It will be too slow on every 486 computer. ώ No BFG9000 |
| Credits: |
ώ ID Software, Brendon J Wyber, Rapha‰l Quinet, Colin Reed, Stephen Renton. |
| Base: |
New level from scratch |
| Build time: |
Approximately 40 hours |
| Editor(s) used: |
DEU2 5.21, DEEP 6.11, BSP 1.2x, NWT 1.2 |
| Bugs: |
None |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Awful. Starts off with some tunnels, and then it turns into a cramped, darkened maze filled with spectres and a random teleport that sends you back to the start. All the time a monster sound effect plays that makes it sound as if you are in the belly of a Mancubus. After five minutes of wandering around in a dark maze, punching things, I couldn't be bothered with it. Perhaps the second half is beyond brilliant, but no-one will ever see it. | x | | Starts very well, indeed the maze spoils the fun, yet if you manage going through it (and you need to find two keys inside the maze! :P) it's awesome later. I will give it 4.5/5 - Optimus | x | | i thought this map was great with iddt x2, the second half of the map is way better | x |
View tenacity.txt
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