| Title: |
Dream (v1.30.7) |
| Filename: |
levels/doom2/Ports/d-f/dream.zip |
| Size: |
117 KB
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| Date: |
01/03/03 |
| Author: |
Kara C. Rader |
| E-mail: |
Kara@xfury.net |
| Description: |
Second in my mini-episode. This level is the follow-up to Grind2 and is meant to be played after it (hence the health boxes at the start). This level is a little bigger than Grind2, but not by much. There are definately more monsters this time around, and I believe the skill is a little harder. Skills 1 and 2 are very easy and are meant primarily for sight-seeing. Neat effects this time include: Pillar in main room is used for navigation, the lift in the cave, the drain in the nukage-floor room, and of course the demon-worship temple area... |
| Credits: |
myk (muchly), DOOM Anomaly, DooMer 4ever, Torn, Rich, and ravage |
| Base: |
The last beta. =) Originally from scratch. |
| Build time: |
I forget. |
| Editor(s) used: |
Registered DeePsea; old version. |
| Bugs: |
None. |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Ok level. Looks ok, nothing to nice or bad. The bit with the resurrecting mosnters is pretty cool, though I'm not sure about ammo placement, I think there needs to be quite a bit more. 3/5 | x | | This is kinda a junk map. 3/28/07 | x | | This is dated January 2003. It's very simple - the design looks like something from 1995 with a few modern-style details - but the gameplay is just about solid. You fight 100+ baddies, and there's a room where monsters regenerate (although you can just dash in and out). You get far too many rockets to use, but then again the map *is* part of a series, so I'll forgive that. Overall it's not bad, and would work well as a short Map02. | x |
View dream.txt
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