Wasted 1: Industrial Zone|
The first in an occassional series of small but tough-ish levels.|
You've just entered a long abandoned industrial facility that's recently been taken over by the hellspawn. Your mission? Survive.
This is the second release of this level, with additional detail and improved gameplay - now there are actually more enemies on harder skills!
While the first release ran with doom2.exe, this version will most likely cause HOM and VPO without a limit removing port.
Pablo Dicter - I was inspired by a couple of his levels.|
Brad Spencer - Ditto
Fredrik Johansson, Erik Alm, GooberMan and Maonth for suggestions for the first release :)
Scientist, Biffy, Archvile46, Black Void, DOOM Anomaly and Torn for playtesting the second release.
Mark Klem for the music.
The author of cupcake.wad for the 'fixed' SUPPORT2 and DOORSTOP textures.
All new level from scratch|
7 hours first release, +5 hours second release.|
WinTex v4.7 Deepsea v11.03|
|A very nice tiny map that I found quite difficult. A cool level that I would suggest downloading now. 5/27/07||x|
|Fun, but when you meet the demons after the cacos you sure will need a berserk.||x|
|This is dated January 2003. You fight 52 monsters in a compact techbase with slime leaking in. The design is detailed in an simple, pre-modern style. The difficulty is fairly mild provided that you go right initially rather than left; despite being essentially four rooms and some corridors it has space for three setpiece battles, and it's good modest fun, and would make for a handy Map01.||x|
|Short, sweet and tough on UV -FAST. 4/5||x|