| Title: |
mud3.zip |
| Filename: |
levels/doom/m-o/mud3.zip |
| Size: |
390 KB
|
| Date: |
12/27/94 |
| Author: |
Dave Swift |
| E-mail: |
One@Aol.Com |
| Description: |
Modified specifically for the co-op game! |
| Credits: |
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| Base: |
New levels All from scratch |
| Build time: |
I lost track... |
| Editor(s) used: |
DoomEd "The Real Thing" by Geoff Allen DEU 5.2 DMGRAPH |
| Bugs: |
Please Let me know if you find any. minor HOM on level 4 |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good episode. | x | | The best PWAD ever created for Doom. Shotgun & hundreds of beasts. What more do you need? | x | | An early E1 replacement from December 1994, exactly 15 years old to the day as I write this review. It was originally aimed at co-op play, and so the gameplay balance is odd by 1994 standards, with hundreds of baddies and lots of ammo. This results in some numbingly samey fights. Visually it's vintage 1994. E1M2 isn't bad, the surprisingly elaborate E1M7 feels like the centrepiece, the rest seem incredibly monotonous and simple nowadays. | x | | Dave Swift made some of the better levels in the H2H-Xmas wad. They were fun, but they had two problems: shitty custom textures, and huge clusters of enemies in a single room. This wad has both of those problems and without the good level design. I guess we all have to start somewhere, right? 1/5 | x |
View mud3.txt
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