| Title: |
Installation A |
| Filename: |
levels/doom2/Ports/a-c/ap_012.zip |
| Size: |
73 KB
|
| Date: |
02/26/03 |
| Author: |
Alex Parsons |
| E-mail: |
nobbjob@hotmail.com |
| Description: |
Part twelve in the World's End series. This level is the kind of tech-base map I like, the atmosphere of Doom, the abstract design of Doom2 combined with today's standard of gameplay. ap_012.wad was designed to be fun, but not easy. Gameplay is balanced and difficulty settings + cooperative play are fully supported. |
| Credits: |
Id Software, Paul Huthnance, the creator of Wadauthor. |
| Base: |
New level from scratch |
| Build time: |
About 13-18 hours |
| Editor(s) used: |
Wadauthor |
| Bugs: |
Please inform me of any |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level, although far too easy and short, is
Alex Parsons' best map yet. Nice atmosphere. | x | | Alex Parson is very fucking legendary. 5/5 | x | | Well, it's nice and all - professionally done, and entertaining. But it's very, very short. There are no secrets, and a rocket launcher right at the end of the level (the only monsters left are a half-dozen imps). You go forwards, right, left, u-turn, flick a switch, drop down, forwards, right, up a lift, find the blue key and exit. | x | | short and good, skill2 could need more action - 3/5 | x |
View ap_012.txt
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