| Title: |
Room 101 (101.WAD) |
| Filename: |
levels/doom/p-r/room101.zip |
| Size: |
61 KB
|
| Date: |
03/04/03 |
| Author: |
Sock |
| E-mail: |
myk@helnyte.zzn.com. |
| Description: |
|
| Credits: |
. |
| Base: |
New level from scratch |
| Build time: |
About 3 months, plus playtesting |
| Editor(s) used: |
Map builder & Editor for windows v2.6 written by Geoff Allan (It's brillant !) |
| Bugs: |
|
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an entertaining (very) old level from July 1994. It's a large-scale techbase, with an effective "maxi E1" design - it looks a bit crude today - plus a good, solid monster count, and tonnes of action. The baddies swarm you all at once and there are frequent traps. In fact it's still surprisingly hard, even all these years later, and I enjoyed it immensely. Instantly goes near the top of my small pile of "genuinely good 1994 levels". | x | | When I saw the opening area of this map, I thought I was in for a level ahead of its time. When I realized 95% of the level was boring square hallways, however, I was disappointed. If it weren't for the challenging battles, this would just be another mediocre 1994 map. 3.5/5 | x |
View room101.txt
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