| Title: |
CC_Doom (version 1.0) |
| Filename: |
levels/doom2/deathmatch/a-c/cc_doom.zip |
| Size: |
173 KB
|
| Date: |
03/26/03 |
| Author: |
The CC Team. We are: Kevin Hanley "cc_two30eight" Melanie Hanlon "cc_melanie" |
| E-mail: |
pedrothekevin@yahoo.com |
| Description: |
The CC team is proud to present our first WAD: CC_DOOM, these seven excellent high speed deathmatch levels. |
| Credits: |
|
| Base: |
New level(s) from scratch |
| Build time: |
|
| Editor(s) used: |
Levels: WAuthor (Kevin and Melanie) Others: Wintex – Music and Graphics Photoshop, Illustrator, Paint - Graphics |
| Bugs: |
Wall texture in map 04 isn't aligned correctly. |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I LOVED this map. It's a return to old-fashioned GAMEPLAY values. Who cares about nerdy texture choice and placement? Not me! I had greaeat fuin running aroundhshooitng it fic. Well well, what have we here? The nwe one comes wednesday. | x | | OMG, this map kicks fucking ass! | x | |
I guess the first 2 votes were done by the guys
who made this shit.But you can't blame 'em.I
would give my own creations 5 also no matter if
it looks like crap.It's not all bad....the music
is nice to listen to. | x | | Fucking worst dm pack ever...
My cousin 3years old could have made something better, phew!. | x | | Big steaming pile of hit. | x |
View cc_doom.txt
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